source: roaraudio/plugins/universal/tic-tac-toe.c @ 5603:0577a2d5a9a6

Last change on this file since 5603:0577a2d5a9a6 was 5603:0577a2d5a9a6, checked in by phi, 12 years ago

Added roar_buffer_moveintoqueue() (Closes: #283)

File size: 10.2 KB
Line 
1//tic-tac-toe.c:
2
3/*
4 *      Copyright (C) Philipp 'ph3-der-loewe' Schafft - 2012
5 *
6 *  This file is part of roard a part of RoarAudio,
7 *  a cross-platform sound system for both, home and professional use.
8 *  See README for details.
9 *
10 *  This file is free software; you can redistribute it and/or modify
11 *  it under the terms of the GNU General Public License version 3
12 *  as published by the Free Software Foundation.
13 *
14 *  RoarAudio is distributed in the hope that it will be useful,
15 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 *  GNU General Public License for more details.
18 *
19 *  You should have received a copy of the GNU General Public License
20 *  along with this software; see the file COPYING.  If not, write to
21 *  the Free Software Foundation, 51 Franklin Street, Fifth Floor,
22 *  Boston, MA 02110-1301, USA.
23 *
24 */
25
26#include <roaraudio.h>
27
28#define _FREE     ' '
29#define _PLAYER   'X'
30#define _COMPUTER 'O'
31#define _NOBODY   '#'
32
33#define _DISPLAY \
34/* Bring Telnet in right mode: */ \
35/* IAC WILL ECHO IAC WILL SUPPRESS_GO_AHEAD IAC WONT LINEMODE */ \
36/* 255  251    1 255  251                 3 255  252       34 */ \
37"\377\373\001\377\373\003\377\374\042" \
38"\e[2J\e[H" \
39" Tic Tac Toe\r\n" \
40" (running: roard " ROAR_VERSION_STRING ")\r\n" \
41"\r\n" \
42"Game board:     IDs:\r\n"        \
43" %c | %c | %c      7 | 8 | 9\r\n"   \
44"---+---+---     ---+---+---\r\n" \
45" %c | %c | %c      4 | 5 | 6\r\n"   \
46"---+---+---     ---+---+---\r\n" \
47" %c | %c | %c      1 | 2 | 3\r\n"   \
48"\r\n" \
49"%s\r\n"
50#define _DISPLAY_BUFFER_LEN 1024
51
52#define _HELP \
53"\e[2J\e[H" \
54" Tic Tac Toe\r\n" \
55" (running: roard " ROAR_VERSION_STRING ")\r\n" \
56"\r\n" \
57"IDs:            Alternative IDs:\r\n" \
58" 7 | 8 | 9       a | s | d\r\n"   \
59"---+---+---     ---+---+---\r\n"  \
60" 4 | 5 | 6       f |SPC| h\r\n"   \
61"---+---+---     ---+---+---\r\n"  \
62" 1 | 2 | 3       j | k | l\r\n"   \
63"\r\n" \
64"Other keys:\r\n" \
65" q g , .  - Quit\r\n" \
66" n +      - New game\r\n" \
67" H 0      - Help\r\n" \
68" e        - Exit help / Redraw game\r\n" \
69"\r\n" \
70"%s\r\n"
71
72#define MSG__YOUR_TURN       "It's your turn. -- press any ID or H for help, q to quit --"
73#define MSG__CANNOT_PUT_HERE "You can not put your mark here. -- try again another position --"
74#define MSG__WON_PLAYER      "You won. -- press any key to continue or H for help, q to quit --"
75#define MSG__WON_COMPUTER    "I won. -- press any key to continue or H for help, q to quit --"
76#define MSG__WON_NOBODY      "Nobody won. -- press any key to continue or H for help, q to quit --"
77#define MSG__HELP            "-- press e to continue or q to quit --"
78
79typedef char game_state[9];
80
81struct test_result {
82 int score_player, score_computer;
83 int free;
84};
85
86struct stats {
87 int free;
88 struct test_result results[9];
89};
90
91static void new_game(game_state * state) {
92 memset(state, _FREE, sizeof(game_state));
93}
94
95static int try_put(game_state * state, int id, char player) {
96 if ( id < 0 || id > 8 )
97  return -1;
98
99 if ( (*state)[id] == _FREE ) {
100  (*state)[id] = player;
101  return 0;
102 } else {
103  return -1;
104 }
105};
106
107static void analyze(struct stats * stats, game_state * state) {
108 static const int textvec[3][3][2] = {
109  {{0, 3}, {1, 3}, {2,  3}},
110  {{0, 1}, {3, 1}, {6,  1}},
111  {{0, 1}, {4, 0}, {8, -1}}
112 };
113 struct test_result * res;
114 int i, j;
115 int test;
116
117 stats->free = 0;
118
119 for (i = 0; i < 9; i++)
120  if ( (*state)[i] == _FREE )
121   stats->free++;
122
123 for (test = 0; test < 3; test++) {
124  for (i = 0; i < 3; i++) {
125   res = &(stats->results[i+test*3]);
126   res->score_player = 0;
127   res->score_computer = 0;
128   res->free = -1;
129   for (j = 0; j < 3; j++) {
130    switch ((*state)[textvec[test][j][0] + textvec[test][j][1]*i]) {
131     case _PLAYER: res->score_player++; break;
132     case _COMPUTER: res->score_computer++; break;
133     case _FREE: res->free = textvec[test][j][0] + textvec[test][j][1]*i; break;
134    }
135   }
136  }
137 }
138}
139
140static char check_won(game_state * state) {
141 struct stats stats;
142 int i;
143
144 analyze(&stats, state);
145
146 for (i = 0; i < 9; i++) {
147  if ( stats.results[i].score_player == 3 )
148   return _PLAYER;
149  if ( stats.results[i].score_computer == 3 )
150   return _COMPUTER;
151 }
152
153 if ( stats.free == 0)
154  return _NOBODY;
155
156 return 0;
157}
158
159static void auto_move(game_state * state, int player_move) {
160 static const int corner[4] = {0, 2, 6, 8};
161 static const int side[4]   = {1, 3, 5, 7};
162 struct stats stats;
163 struct test_result * res;
164 int i;
165
166 analyze(&stats, state);
167
168 // step 0: try to win.
169 for (i = 0; i < 9; i++) {
170  res = &(stats.results[i]);
171  if ( res->score_computer == 2 && res->free != -1 ) {
172   if ( try_put(state, res->free, _COMPUTER) == 0 )
173    return;
174  }
175 }
176
177 // step 1: block winning
178 for (i = 0; i < 9; i++) {
179  res = &(stats.results[i]);
180  if ( res->score_player == 2 && res->free != -1 ) {
181   if ( try_put(state, res->free, _COMPUTER) == 0 )
182    return;
183  }
184 }
185
186 // step 2: fork
187 // TODO: implement
188
189 // step 3: block forking
190 // TODO: implement
191
192 // step 4: play center
193 if ( try_put(state, 4, _COMPUTER) == 0 )
194  return;
195
196 // step 5: "Opposite corner"
197 for (i = 0; i < 4; i++)
198  if ( player_move == corner[i] )
199   if ( try_put(state, 8 - player_move, _COMPUTER) == 0 )
200    return;
201
202 // step 6: Empty corner
203 for (i = 0; i < 4; i++)
204  if ( try_put(state, corner[i], _COMPUTER) == 0 )
205   return;
206
207 // step 7: Empty side
208 for (i = 0; i < 4; i++)
209  if ( try_put(state, side[i], _COMPUTER) == 0 )
210   return;
211}
212
213static void draw_help(struct roar_buffer ** obuffer) {
214 struct roar_buffer * buf;
215 ssize_t len = 0;
216 void * data;
217
218 if ( roar_buffer_new_data(&buf, _DISPLAY_BUFFER_LEN, &data) == -1 )
219  return;
220
221 snprintf(data, _DISPLAY_BUFFER_LEN, _HELP, MSG__HELP);
222
223 len = roar_mm_strlen(data);
224
225 if ( roar_buffer_set_len(buf, len) == -1 ) {
226  roar_buffer_free(buf);
227 }
228
229 _LIBROAR_IGNORE_RET(roar_buffer_moveintoqueue(obuffer, &buf));
230}
231
232static void draw_game(game_state * state, const char * info, struct roar_buffer ** obuffer) {
233 struct roar_buffer * buf;
234 ssize_t len = 0;
235 void * data;
236
237 if ( roar_buffer_new_data(&buf, _DISPLAY_BUFFER_LEN, &data) == -1 )
238  return;
239
240 snprintf(data, _DISPLAY_BUFFER_LEN, _DISPLAY,
241          (*state)[0], (*state)[1], (*state)[2],
242          (*state)[3], (*state)[4], (*state)[5],
243          (*state)[6], (*state)[7], (*state)[8],
244          info);
245
246 len = roar_mm_strlen(data);
247
248 if ( roar_buffer_set_len(buf, len) == -1 ) {
249  roar_buffer_free(buf);
250 }
251
252 _LIBROAR_IGNORE_RET(roar_buffer_moveintoqueue(obuffer, &buf));
253}
254
255static int _set_proto(int client, struct roar_vio_calls * vio, struct roar_buffer ** obuffer, void ** userdata, const struct roar_keyval * para, ssize_t paralen) {
256 game_state * state;
257
258 (void)client, (void)vio, (void)obuffer, (void)para, (void)paralen;
259
260 state = roar_mm_malloc(sizeof(game_state));
261 if ( state == NULL )
262  return -1;
263
264 new_game(state);
265
266 *userdata = state;
267
268 draw_game(state, MSG__YOUR_TURN, obuffer);
269 return 0;
270}
271
272static char map_input(char c) {
273 switch (c) {
274  case ',':
275  case '.':
276  case 'g':
277    return 'q';
278   break;
279  case 'a': return '0'; break;
280  case 's': return '1'; break;
281  case 'd': return '2'; break;
282  case 'f': return '3'; break;
283  case ' ': return '4'; break;
284  case 'h': return '5'; break;
285  case 'j': return '6'; break;
286  case 'k': return '7'; break;
287  case 'l': return '8'; break;
288  case '+': return 'n'; break;
289  case '0': return 'H'; break;
290 }
291
292 if ( c > '9' )
293  return c;
294 if ( c >= '7' )
295  return c - 7;
296 if ( c >= '4' )
297  return c - 1;
298 if ( c >= '1' )
299  return c + 5;
300 return c;
301}
302
303static int _handle(int client, struct roar_vio_calls * vio, struct roar_buffer ** obuffer, void ** userdata, const struct roar_keyval * para, ssize_t paralen) {
304 char buf[32];
305 ssize_t len;
306 ssize_t i;
307 const char * msg = MSG__YOUR_TURN;
308 char won;
309 int player_move = -1;
310 char c;
311
312 (void)client, (void)obuffer, (void)para, (void)paralen;
313
314 ROAR_DBG("check_client(client=%i, vio=%p) = ?", client, vio);
315
316 len = roar_vio_read(vio, buf, sizeof(buf));
317
318 if ( len < 1 ) {
319  return -1;
320 }
321
322 if ( check_won(*userdata) ) {
323  for (i = 0; i < len; i++) {
324   if ( map_input(buf[i]) == 'q' ) {
325    return -1;
326   } else {
327    new_game(*userdata);
328    draw_game(*userdata, MSG__YOUR_TURN, obuffer);
329    return 0;
330   }
331  }
332 }
333
334 for (i = 0; i < len; i++) {
335  c = map_input(buf[i]);
336  switch (c) {
337   case 'q':
338     return -1;
339    break;
340   case 'n':
341     new_game(*userdata);
342     draw_game(*userdata, MSG__YOUR_TURN, obuffer);
343     return 0;
344    break;
345   case 'H':
346     draw_help(obuffer);
347     return 0;
348    break;
349   case 'e':
350     draw_game(*userdata, MSG__YOUR_TURN, obuffer);
351     return 0;
352    break;
353   case '0': case '1': case '2': case '3': case '4':
354   case '5': case '6': case '7': case '8':
355     if ( try_put(*userdata, c - '0', _PLAYER) == -1 ) {
356      msg = MSG__CANNOT_PUT_HERE;
357      draw_game(*userdata, msg, obuffer);
358      return 0;
359     } else {
360      msg = MSG__YOUR_TURN;
361      i = len; // end the loop.
362      player_move = c - '0';
363     }
364    break;
365  }
366 }
367
368 won = check_won(*userdata);
369
370 if ( !won && player_move != -1 ) {
371  auto_move(*userdata, player_move);
372  won = check_won(*userdata);
373 }
374
375 switch (won) {
376  case _PLAYER: msg = MSG__WON_PLAYER; break;
377  case _COMPUTER: msg = MSG__WON_COMPUTER; break;
378  case _NOBODY: msg = MSG__WON_NOBODY; break;
379 }
380
381 draw_game(*userdata, msg, obuffer);
382
383 ROAR_DBG("check_client(client=%i, vio=%p) = 0", client, vio);
384 return 0;
385}
386
387
388static const struct roar_dl_proto proto = {
389 .proto = ROAR_PROTO_GAME,
390 .description = "Simple Tic-Tac-Toe game",
391 .flags = ROAR_DL_PROTO_FLAGS_NONE,
392 .set_proto = _set_proto,
393 .unset_proto = NULL,
394 .handle = _handle,
395 .flush = NULL,
396 .flushed = NULL,
397 .status = NULL
398};
399
400static int __reg_proto(struct roar_dl_librarypara * para, struct roar_dl_libraryinst * lib) {
401 (void)para, (void)lib;
402 ROAR_DL_PLUGIN_REG_FN(ROAR_DL_PROTO_SUBTYPE, proto, ROAR_DL_PROTO_VERSION);
403 return 0;
404}
405
406ROAR_DL_PLUGIN_START(protocol_tic_tac_toe) {
407 ROAR_DL_PLUGIN_META_PRODUCT_NIV("protocol-tic-tac-toe", ROAR_VID_ROARAUDIO, ROAR_VNAME_ROARAUDIO);
408 ROAR_DL_PLUGIN_META_VERSION(ROAR_VERSION_STRING);
409 ROAR_DL_PLUGIN_META_LICENSE_TAG(GPLv3_0);
410 ROAR_DL_PLUGIN_META_CONTACT_FLNE("Philipp", "Schafft", "ph3-der-loewe", "lion@lion.leolix.org");
411 ROAR_DL_PLUGIN_META_DESC("Implementation of a the well known game Tic-Tac-Toe");
412
413 ROAR_DL_PLUGIN_REG(ROAR_DL_FN_PROTO, __reg_proto);
414} ROAR_DL_PLUGIN_END
415
416//ll
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