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1 | //playback.c: |
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2 | |
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3 | #include <libroaryiff.h> |
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4 | |
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5 | YID YStartPlaySoundObjectSimple (YConnection *con, const char *path) { |
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6 | return YStartPlaySoundObject(con, path, NULL); |
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7 | } |
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8 | |
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9 | YID YStartPlaySoundObject (YConnection *con, const char *path, YEventSoundPlay *value) { |
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10 | if ( !con ) |
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11 | return YIDNULL; |
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12 | |
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13 | if ( !path ) |
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14 | return YIDNULL; |
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15 | |
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16 | // hm,... find out how to do this. |
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17 | // need to start ssize_t roar_file_play (struct roar_connection * con, char * file, int exec) |
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18 | // in background |
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19 | |
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20 | |
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21 | return YIDNULL; |
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22 | } |
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23 | |
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24 | void YDestroyPlaySoundObject(YConnection *con, YID yid) { |
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25 | struct roar_connection rcon; |
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26 | |
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27 | if ( !con ) |
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28 | return ; |
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29 | |
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30 | if ( yid == YIDNULL ) |
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31 | return; |
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32 | |
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33 | rcon.fh = con->fd; |
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34 | |
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35 | roar_kick(&rcon, ROAR_OT_STREAM, ROARYIFF_YID2ROAR(yid)); |
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36 | } |
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37 | |
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38 | //ll |
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