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[159] | 1 | .\" roar_simple_play.3: |
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| 2 | |
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| 3 | .TH "roar_get_standby" "3" "July 2008" "RoarAudio" "System Manager's Manual: RoarAuido" |
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| 4 | |
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| 5 | .SH NAME |
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| 6 | roar_get_standby, roar_set_standby \- Get and set RoarAudio's sound servers standby state |
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| 7 | |
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| 8 | .SH SYNOPSIS |
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| 9 | |
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| 10 | #include <roaraudio.h> |
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| 11 | |
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| 12 | int roar_get_standby(struct roar_connection * con); |
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| 13 | |
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| 14 | int roar_set_standby(struct roar_connection * con, int state); |
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| 15 | |
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| 16 | .SH "DESCRIPTION" |
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| 17 | Get or set the standby state of the server. If the server is in standby no audio is played. The audio device may be released depending on configuration. |
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| 18 | |
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| 19 | .SH "PARAMETERS" |
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| 20 | .TP |
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| 21 | \fBcon\fR |
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| 22 | The connection to the server. |
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| 23 | |
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| 24 | .TP |
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| 25 | \fBstate\fR |
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| 26 | The new state. This may be \fBROAR_STANDBY_ACTIVE\fR for standby to be set active or \fBROAR_STANDBY_INACTIVE\fR for normal operating mode. |
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| 27 | |
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| 28 | .SH "RETURN VALUE" |
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| 29 | \fBroar_get_standby\fR returns \fBROAR_STANDBY_ACTIVE\fR, \fBROAR_STANDBY_INACTIVE\fR or -1 on error. |
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| 30 | \fBroar_set_standby\fR returns on success 0. On error, -1 is returned. |
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| 31 | |
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| 32 | .SH "EXAMPLES" |
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| 33 | FIXME |
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| 34 | |
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| 35 | .SH "SEE ALSO" |
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| 36 | \fBroar_simple_get_standby\fR(3), |
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| 37 | \fBlibroar\fR(7), |
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| 38 | \fBRoarAudio\fR(7). |
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| 39 | |
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| 40 | .\" ll |
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