= Server Address = The server address is the address the client uses to connect to the server. Depending on the used transport the address format is different.In common cases server auto locating is used and the server address is not given explicitly by the user. This page describes the format of the server address and how the auto locating works. == Address Syntax == The syntax depends on the used transport. Some implementations do not support all transports. See NetworkMatrix for details on support of transports by implementations. ||= Type =||= Syntax =||= Defaults =||= Notes =|| ||=UNIX =||/path/to/socket || ~/.roar, /tmp/roar ||Used if filename is a socket || ||=DECnet =||node::obj, node::, ::obj, :: || node: localnode, object: roar || (none) || ||=IPv4 =||hostname:port, hostname, ip:port, ip || host: localhost, port: 16002 || Usage of hostnames is recommended. || ||=IPv6 =||hostname:port, hostname || host: localhost, port: 16002 || IPv6 addresses are not supported. Hostnames must be used. || ||=Chardev =||/path/to/dev || (none) ||Used if filename is a char device || ||=Special =||+type || (none) ||See list below ||