//light.c: /* * Copyright (C) Philipp 'ph3-der-loewe' Schafft - 2008 * * This file is part of roard a part of RoarAudio, * a cross-platform sound system for both, home and professional use. * See README for details. * * This file is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License version 3 * as published by the Free Software Foundation. * * RoarAudio is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this software; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. * */ #include "roard.h" int light_init (unsigned int channels) { g_light_state.channels = 0; if ( (g_light_state.state = malloc(channels)) == NULL ) { return -1; } g_light_state.channels = channels; return light_reset(); } int light_free (void) { if ( g_light_state.state != NULL ) { free(g_light_state.state); } g_light_state.channels = 0; return 0; } int light_reset (void) { if ( g_light_state.channels == 0 ) return 0; if ( g_light_state.state == NULL ) return -1; memset(g_light_state.state, 0, g_light_state.channels); return 0; } int light_update(void) { return 0; } int light_check_stream (int id) { return 0; } int light_send_stream (int id) { return 0; } //ll