source: roaraudio/plugins/universal/tic-tac-toe.c @ 5579:3887ff7af8e7

Last change on this file since 5579:3887ff7af8e7 was 5579:3887ff7af8e7, checked in by phi, 12 years ago

Converted roard plugins to universal where possible (Closes: #256)

File size: 10.3 KB
Line 
1//tic-tac-toe.c:
2
3/*
4 *      Copyright (C) Philipp 'ph3-der-loewe' Schafft - 2012
5 *
6 *  This file is part of roard a part of RoarAudio,
7 *  a cross-platform sound system for both, home and professional use.
8 *  See README for details.
9 *
10 *  This file is free software; you can redistribute it and/or modify
11 *  it under the terms of the GNU General Public License version 3
12 *  as published by the Free Software Foundation.
13 *
14 *  RoarAudio is distributed in the hope that it will be useful,
15 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 *  GNU General Public License for more details.
18 *
19 *  You should have received a copy of the GNU General Public License
20 *  along with this software; see the file COPYING.  If not, write to
21 *  the Free Software Foundation, 51 Franklin Street, Fifth Floor,
22 *  Boston, MA 02110-1301, USA.
23 *
24 */
25
26#include <roaraudio.h>
27
28#define _FREE     ' '
29#define _PLAYER   'X'
30#define _COMPUTER 'O'
31#define _NOBODY   '#'
32
33#define _DISPLAY \
34/* Bring Telnet in right mode: */ \
35/* IAC WILL ECHO IAC WILL SUPPRESS_GO_AHEAD IAC WONT LINEMODE */ \
36/* 255  251    1 255  251                 3 255  252       34 */ \
37"\377\373\001\377\373\003\377\374\042" \
38"\e[2J\e[H" \
39" Tic Tac Toe\r\n" \
40" (running: roard " ROAR_VERSION_STRING ")\r\n" \
41"\r\n" \
42"Game board:     IDs:\r\n"        \
43" %c | %c | %c      7 | 8 | 9\r\n"   \
44"---+---+---     ---+---+---\r\n" \
45" %c | %c | %c      4 | 5 | 6\r\n"   \
46"---+---+---     ---+---+---\r\n" \
47" %c | %c | %c      1 | 2 | 3\r\n"   \
48"\r\n" \
49"%s\r\n"
50#define _DISPLAY_BUFFER_LEN 1024
51
52#define _HELP \
53"\e[2J\e[H" \
54" Tic Tac Toe\r\n" \
55" (running: roard " ROAR_VERSION_STRING ")\r\n" \
56"\r\n" \
57"IDs:            Alternative IDs:\r\n" \
58" 7 | 8 | 9       a | s | d\r\n"   \
59"---+---+---     ---+---+---\r\n"  \
60" 4 | 5 | 6       f |SPC| h\r\n"   \
61"---+---+---     ---+---+---\r\n"  \
62" 1 | 2 | 3       j | k | l\r\n"   \
63"\r\n" \
64"Other keys:\r\n" \
65" q g , .  - Quit\r\n" \
66" n +      - New game\r\n" \
67" H 0      - Help\r\n" \
68" e        - Exit help / Redraw game\r\n" \
69"\r\n" \
70"%s\r\n"
71
72#define MSG__YOUR_TURN       "It's your turn. -- press any ID or H for help, q to quit --"
73#define MSG__CANNOT_PUT_HERE "You can not put your mark here. -- try again another position --"
74#define MSG__WON_PLAYER      "You won. -- press any key to continue or H for help, q to quit --"
75#define MSG__WON_COMPUTER    "I won. -- press any key to continue or H for help, q to quit --"
76#define MSG__WON_NOBODY      "Nobody won. -- press any key to continue or H for help, q to quit --"
77#define MSG__HELP            "-- press e to continue or q to quit --"
78
79typedef char game_state[9];
80
81struct test_result {
82 int score_player, score_computer;
83 int free;
84};
85
86struct stats {
87 int free;
88 struct test_result results[9];
89};
90
91static inline int __movein(struct roar_buffer ** buf, struct roar_buffer ** next) {
92 if ( *buf == NULL ) {
93  *buf = *next;
94  *next = NULL;
95  return 0;
96 } else {
97  return roar_buffer_moveinto(*buf, next);
98 }
99}
100
101static void new_game(game_state * state) {
102 memset(state, _FREE, sizeof(game_state));
103}
104
105static int try_put(game_state * state, int id, char player) {
106 if ( id < 0 || id > 8 )
107  return -1;
108
109 if ( (*state)[id] == _FREE ) {
110  (*state)[id] = player;
111  return 0;
112 } else {
113  return -1;
114 }
115};
116
117static void analyze(struct stats * stats, game_state * state) {
118 static const int textvec[3][3][2] = {
119  {{0, 3}, {1, 3}, {2,  3}},
120  {{0, 1}, {3, 1}, {6,  1}},
121  {{0, 1}, {4, 0}, {8, -1}}
122 };
123 struct test_result * res;
124 int i, j;
125 int test;
126
127 stats->free = 0;
128
129 for (i = 0; i < 9; i++)
130  if ( (*state)[i] == _FREE )
131   stats->free++;
132
133 for (test = 0; test < 3; test++) {
134  for (i = 0; i < 3; i++) {
135   res = &(stats->results[i+test*3]);
136   res->score_player = 0;
137   res->score_computer = 0;
138   res->free = -1;
139   for (j = 0; j < 3; j++) {
140    switch ((*state)[textvec[test][j][0] + textvec[test][j][1]*i]) {
141     case _PLAYER: res->score_player++; break;
142     case _COMPUTER: res->score_computer++; break;
143     case _FREE: res->free = textvec[test][j][0] + textvec[test][j][1]*i; break;
144    }
145   }
146  }
147 }
148}
149
150static char check_won(game_state * state) {
151 struct stats stats;
152 int i;
153
154 analyze(&stats, state);
155
156 for (i = 0; i < 9; i++) {
157  if ( stats.results[i].score_player == 3 )
158   return _PLAYER;
159  if ( stats.results[i].score_computer == 3 )
160   return _COMPUTER;
161 }
162
163 if ( stats.free == 0)
164  return _NOBODY;
165
166 return 0;
167}
168
169static void auto_move(game_state * state, int player_move) {
170 static const int corner[4] = {0, 2, 6, 8};
171 static const int side[4]   = {1, 3, 5, 7};
172 struct stats stats;
173 struct test_result * res;
174 int i;
175
176 analyze(&stats, state);
177
178 // step 0: try to win.
179 for (i = 0; i < 9; i++) {
180  res = &(stats.results[i]);
181  if ( res->score_computer == 2 && res->free != -1 ) {
182   if ( try_put(state, res->free, _COMPUTER) == 0 )
183    return;
184  }
185 }
186
187 // step 1: block winning
188 for (i = 0; i < 9; i++) {
189  res = &(stats.results[i]);
190  if ( res->score_player == 2 && res->free != -1 ) {
191   if ( try_put(state, res->free, _COMPUTER) == 0 )
192    return;
193  }
194 }
195
196 // step 2: fork
197 // TODO: implement
198
199 // step 3: block forking
200 // TODO: implement
201
202 // step 4: play center
203 if ( try_put(state, 4, _COMPUTER) == 0 )
204  return;
205
206 // step 5: "Opposite corner"
207 for (i = 0; i < 4; i++)
208  if ( player_move == corner[i] )
209   if ( try_put(state, 8 - player_move, _COMPUTER) == 0 )
210    return;
211
212 // step 6: Empty corner
213 for (i = 0; i < 4; i++)
214  if ( try_put(state, corner[i], _COMPUTER) == 0 )
215   return;
216
217 // step 7: Empty side
218 for (i = 0; i < 4; i++)
219  if ( try_put(state, side[i], _COMPUTER) == 0 )
220   return;
221}
222
223static void draw_help(struct roar_buffer ** obuffer) {
224 struct roar_buffer * buf;
225 ssize_t len = 0;
226 void * data;
227
228 if ( roar_buffer_new_data(&buf, _DISPLAY_BUFFER_LEN, &data) == -1 )
229  return;
230
231 snprintf(data, _DISPLAY_BUFFER_LEN, _HELP, MSG__HELP);
232
233 len = roar_mm_strlen(data);
234
235 if ( roar_buffer_set_len(buf, len) == -1 ) {
236  roar_buffer_free(buf);
237 }
238
239 __movein(obuffer, &buf);
240}
241
242static void draw_game(game_state * state, const char * info, struct roar_buffer ** obuffer) {
243 struct roar_buffer * buf;
244 ssize_t len = 0;
245 void * data;
246
247 if ( roar_buffer_new_data(&buf, _DISPLAY_BUFFER_LEN, &data) == -1 )
248  return;
249
250 snprintf(data, _DISPLAY_BUFFER_LEN, _DISPLAY,
251          (*state)[0], (*state)[1], (*state)[2],
252          (*state)[3], (*state)[4], (*state)[5],
253          (*state)[6], (*state)[7], (*state)[8],
254          info);
255
256 len = roar_mm_strlen(data);
257
258 if ( roar_buffer_set_len(buf, len) == -1 ) {
259  roar_buffer_free(buf);
260 }
261
262 __movein(obuffer, &buf);
263}
264
265static int _set_proto(int client, struct roar_vio_calls * vio, struct roar_buffer ** obuffer, void ** userdata, const struct roar_keyval * para, ssize_t paralen) {
266 game_state * state;
267
268 (void)client, (void)vio, (void)obuffer, (void)para, (void)paralen;
269
270 state = roar_mm_malloc(sizeof(game_state));
271 if ( state == NULL )
272  return -1;
273
274 new_game(state);
275
276 *userdata = state;
277
278 draw_game(state, MSG__YOUR_TURN, obuffer);
279 return 0;
280}
281
282static char map_input(char c) {
283 switch (c) {
284  case ',':
285  case '.':
286  case 'g':
287    return 'q';
288   break;
289  case 'a': return '0'; break;
290  case 's': return '1'; break;
291  case 'd': return '2'; break;
292  case 'f': return '3'; break;
293  case ' ': return '4'; break;
294  case 'h': return '5'; break;
295  case 'j': return '6'; break;
296  case 'k': return '7'; break;
297  case 'l': return '8'; break;
298  case '+': return 'n'; break;
299  case '0': return 'H'; break;
300 }
301
302 if ( c > '9' )
303  return c;
304 if ( c >= '7' )
305  return c - 7;
306 if ( c >= '4' )
307  return c - 1;
308 if ( c >= '1' )
309  return c + 5;
310 return c;
311}
312
313static int _handle(int client, struct roar_vio_calls * vio, struct roar_buffer ** obuffer, void ** userdata, const struct roar_keyval * para, ssize_t paralen) {
314 char buf[32];
315 ssize_t len;
316 ssize_t i;
317 const char * msg = MSG__YOUR_TURN;
318 char won;
319 int player_move = -1;
320 char c;
321
322 (void)client, (void)obuffer, (void)para, (void)paralen;
323
324 ROAR_DBG("check_client(client=%i, vio=%p) = ?", client, vio);
325
326 len = roar_vio_read(vio, buf, sizeof(buf));
327
328 if ( len < 1 ) {
329  return -1;
330 }
331
332 if ( check_won(*userdata) ) {
333  for (i = 0; i < len; i++) {
334   if ( map_input(buf[i]) == 'q' ) {
335    return -1;
336   } else {
337    new_game(*userdata);
338    draw_game(*userdata, MSG__YOUR_TURN, obuffer);
339    return 0;
340   }
341  }
342 }
343
344 for (i = 0; i < len; i++) {
345  c = map_input(buf[i]);
346  switch (c) {
347   case 'q':
348     return -1;
349    break;
350   case 'n':
351     new_game(*userdata);
352     draw_game(*userdata, MSG__YOUR_TURN, obuffer);
353     return 0;
354    break;
355   case 'H':
356     draw_help(obuffer);
357     return 0;
358    break;
359   case 'e':
360     draw_game(*userdata, MSG__YOUR_TURN, obuffer);
361     return 0;
362    break;
363   case '0': case '1': case '2': case '3': case '4':
364   case '5': case '6': case '7': case '8':
365     if ( try_put(*userdata, c - '0', _PLAYER) == -1 ) {
366      msg = MSG__CANNOT_PUT_HERE;
367      draw_game(*userdata, msg, obuffer);
368      return 0;
369     } else {
370      msg = MSG__YOUR_TURN;
371      i = len; // end the loop.
372      player_move = c - '0';
373     }
374    break;
375  }
376 }
377
378 won = check_won(*userdata);
379
380 if ( !won && player_move != -1 ) {
381  auto_move(*userdata, player_move);
382  won = check_won(*userdata);
383 }
384
385 switch (won) {
386  case _PLAYER: msg = MSG__WON_PLAYER; break;
387  case _COMPUTER: msg = MSG__WON_COMPUTER; break;
388  case _NOBODY: msg = MSG__WON_NOBODY; break;
389 }
390
391 draw_game(*userdata, msg, obuffer);
392
393 ROAR_DBG("check_client(client=%i, vio=%p) = 0", client, vio);
394 return 0;
395}
396
397
398static const struct roar_dl_proto proto = {
399 .proto = ROAR_PROTO_GAME,
400 .description = "Simple Tic-Tac-Toe game",
401 .flags = ROAR_DL_PROTO_FLAGS_NONE,
402 .set_proto = _set_proto,
403 .unset_proto = NULL,
404 .handle = _handle,
405 .flush = NULL,
406 .flushed = NULL,
407 .status = NULL
408};
409
410static int __reg_proto(struct roar_dl_librarypara * para, struct roar_dl_libraryinst * lib) {
411 (void)para, (void)lib;
412 ROAR_DL_PLUGIN_REG_FN(ROAR_DL_PROTO_SUBTYPE, proto, ROAR_DL_PROTO_VERSION);
413 return 0;
414}
415
416ROAR_DL_PLUGIN_START(protocol_tic_tac_toe) {
417 ROAR_DL_PLUGIN_META_PRODUCT_NIV("protocol-tic-tac-toe", ROAR_VID_ROARAUDIO, ROAR_VNAME_ROARAUDIO);
418 ROAR_DL_PLUGIN_META_VERSION(ROAR_VERSION_STRING);
419 ROAR_DL_PLUGIN_META_LICENSE_TAG(GPLv3_0);
420 ROAR_DL_PLUGIN_META_CONTACT_FLNE("Philipp", "Schafft", "ph3-der-loewe", "lion@lion.leolix.org");
421 ROAR_DL_PLUGIN_META_DESC("Implementation of a the well known game Tic-Tac-Toe");
422
423 ROAR_DL_PLUGIN_REG(ROAR_DL_FN_PROTO, __reg_proto);
424} ROAR_DL_PLUGIN_END
425
426//ll
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