//simple.c: #include /** Create a new connection to the server */ pa_simple* pa_simple_new( const char *server, /**< Server name, or NULL for default */ const char *name, /**< A descriptive name for this client (application name, ...) */ pa_stream_direction_t dir, /**< Open this stream for recording or playback? */ const char *dev, /**< Sink (resp. source) name, or NULL for default */ const char *stream_name, /**< A descriptive name for this client (application name, song title, ...) */ const pa_sample_spec *ss, /**< The sample type to use */ const pa_channel_map *map, /**< The channel map to use, or NULL for default */ const pa_buffer_attr *attr, /**< Buffering attributes, or NULL for default */ int *error /**< A pointer where the error code is stored when the routine returns NULL. It is OK to pass NULL here. */ ) { return NULL; } /** Close and free the connection to the server. The connection objects becomes invalid when this is called. */ void pa_simple_free(pa_simple *s) { } /** Write some data to the server */ int pa_simple_write(pa_simple *s, const void*data, size_t length, int *error) { return -1; } /** Wait until all data already written is played by the daemon */ int pa_simple_drain(pa_simple *s, int *error) { return -1; } /** Read some data from the server */ int pa_simple_read(pa_simple *s, void*data, size_t length, int *error) { return -1; } /** Return the playback latency. \since 0.5 */ pa_usec_t pa_simple_get_latency(pa_simple *s, int *error) { return -1; } /** Flush the playback buffer. \since 0.5 */ int pa_simple_flush(pa_simple *s, int *error) { return -1; } //ll